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DevLog #106: February 2025

neko.works post DevLog #106: February 2025 from patreon

Hi everyone! Time for the monthly DevLog - on this special 9th anniversary ๐Ÿ™€

Studio's Life

I founded neko.works in February 2016 and released my first commercial game, Super Night Riders, the same month.

That means it's also the game's 9th anniversary ๐ŸŽ‰

Super Night Riders S1

I've fixed a few long-standing issues, including collisions with vario...

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DevLog #105: January 2025

neko.works post DevLog #105: January 2025 from patreon

Hi everyone! Welcome to the first DevLog of 2025 ๐Ÿ˜

Light Fairytale Episode 3

I've been focusing on the main town in this episode - Hydropolis. It's a town cursed by the Water Elemental, and I've updated the lighting to better match her design's colors.

Super Night Riders S1

I've added input rema...

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DevLog #104: December 2024

neko.works post DevLog #104: December 2024 from patreon

Hi everyone! Here's the final DevLog of 2024 ๐Ÿ˜

Light Fairytale Episode 3

I'm finally back working on the Light Fairytale series, after about two years focusing on Super Night Riders S1 ๐Ÿ™€

Episode 3 should've been out by now for sure. Mistakes were made ๐Ÿ˜…

Here are a few work-in-progress screenshots.

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Merry Xmas 2024!

neko.works post Merry Xmas 2024! from patreon

Merry Christmas from neko.works ๐Ÿ˜Š

Apologies for the delay on both upcoming games - Light Fairytale Episode 3 and Super Night Riders S1.

It's been a challenging year, but I'm back on track and hard at work on both!

I won't promise release dates just yet - I tend to miss th...

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DevLog #103: November 2024

neko.works post DevLog #103: November 2024 from patreon

Hey everyone! Here's the latest (and yes, a bit late again) monthly DevLog ๐Ÿ˜…

Super Night Riders S1

I've been focused on balancing and level design recently.

While this isn't as complex as working on assets or the core engine, it's still crucial.

Things are progressing, but I feel there's still some fine-tuning to do - it'll take a little more time.

More details on the release plan below in the "What's Next" section.

2024-12-01 14:14:18 +0000 UTC View Post

DevLog #102: October 2024

neko.works post DevLog #102: October 2024 from patreon

Hi everyone! Time for the (slightly late) monthly DevLog ๐Ÿ˜

Super Night Riders S1

Here's a preview of the new in-game UI ๐Ÿ™€

  • Analog Inputs: Now, both acceleration and brake are analog (before, only steering was analog).

 

  • Gear Shifting: Vehicles now have multiple gears with automatic...

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DevLog #101: September 2024

neko.works post DevLog #101: September 2024 from patreon

Hi everyone! Sorry for the late post this month - I was delayed ๐Ÿง™

I caught the flu last week, which threw off my schedule for the end of the month ๐Ÿ˜…

But let's dive into what I've accomplished!

Super Night Riders S1

The races are now split into three sections:

  • Quick Race

This is the first option when you launch the game, so just pressing "A" will get you racing right away ๐...

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DevLog #100: August 2024

neko.works post DevLog #100: August 2024 from patreon

Hi everyone! We've hit our 100th monthly DevLog ๐Ÿ™€

Throwback

Well, sort of. The first "monthly" DevLog was #7, back in November 2016, right after the "failed" Kickstarted campaign for Light Fairytale Episode 1.

Since then, I've been posting new DevLogs every month for almost 8 years ๐Ÿ™€

It's been a long journey - thank you for sticking with me ๐Ÿ˜Š View Post

DevLog #99: July 2024

neko.works post DevLog #99: July 2024 from patreon

Hi everyone! Here's the monthly DevLog on this hot summer day ๐Ÿฅต

Night Riders Remastered

New game release ๐Ÿ™€ Not the one you were expecting? ๐Ÿ˜…

To celebrate the 11th anniversary of the original "Night Riders" on Android, I've released a remastered edition, improved in every aspect, and still free!

Here it is on the Anbernic RG Cube, a 4" Android handheld with a square screen.

2024-07-30 21:24:05 +0000 UTC View Post

Celebrate the 11th anniversary of 'Night Riders' with the 'remastered' edition on Android!

neko.works post Celebrate the 11th anniversary of 'Night Riders' with the 'remastered' edition on Android! from patreon

The original checkpoint arcade racer Night Riders was released in July 2013.

Grab 'Night Riders Remastered' on Google Play now for free ๐Ÿ™€

More info: neko.works/NR

2024-07-22 11:29:31 +0000 UTC View Post

DevLog #98: June 2024

neko.works post DevLog #98: June 2024 from patreon

Hi everyone! Time for the monthly DevLog ๐Ÿ˜Š

Super Night Riders S1

Check out a new unlisted video showcasing a stage inspired by Miami ๐ŸŒด

https://www.youtube.com/watch?v=XgdK9_bgA0c

As a huge fan of retro gaming handhelds, I've been impressed with the recent releases from Anbernic.

I quickly ported SNRS1 to Android, ...

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[Patrons Survey #11] What should be my priority?

As mentioned in DevLog 97, I'm keen to hear your thoughts on where I should focus my efforts.

Your input is crucial for guiding the development of my works. Please let me know what you think should be my priority.

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DevLog #97: May 2024

neko.works post DevLog #97: May 2024 from patreon

Hi everyone! Sorry for the late update this month ๐Ÿ˜…

Super Night Riders S1

I've just uploaded a new video on YouTube showcasing a new stage, car and music track ๐Ÿ™€

youtube.com/watch?v=BxTjD-XQFvQ

Light Fairytale Episode 3

Here are a couple final portraits from the Water Elemental arc, each one will have...

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New "Special Thanks" page on neko.works!

neko.works post New "Special Thanks" page on neko.works! from patreon

Hello everyone ๐Ÿ˜

I haven't released a new game or update for a while, so I've created a new "Special Thanks" page on neko.works:

neko.works/patreon

If your name is on the list, please check for correct spelling, as this list will also appear in the upcoming releases, starting with "Super Night Riders S1" in a few weeks.

If you want to change your display name or prefer not to be featured on the list, please send me a direct message in the "Community...

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DevLog #96: April 2024

neko.works post DevLog #96: April 2024 from patreon

Hi everyone! This marks the 8th year of monthly DevLogs ๐Ÿ™€

Super Night Riders S1 & S2

I've published a new gameplay video today showcasing some improvements. Watch here in 4K:

https://www.youtube.com/watch?v=UG55fNd9q0U

  • Water System

    Real-time reflection, refraction, wave, and foam effects.

    This is demonstrated in a new stage from S2 featuring Yoko's main car.

<...

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DevLog #95: March 2024

neko.works post DevLog #95: March 2024 from patreon

Hey everyone! It's already been 10 years since I've started using Unity ๐Ÿ™€

Throwback

Here's a peek at Light Fairytale from my first Unity month in March 2014!

Started with a lowpoly 3D style, making all the art myself.

And here's something from a bit later, May 2014. Spot any familiar scenes?

2024-03-31 16:21:23 +0000 UTC View Post

DevLog #94: February 2024

neko.works post DevLog #94: February 2024 from patreon

Hi everyone! This month celebrates the 8th anniversary of my studio, neko.works, which was founded in February 2016 ๐Ÿ˜‹

Light Fairytale Episode 2

The PS4 physical edition is now available through publisher Red Art Games and shipping worldwide:

redartgames.com/search?controller=search&s=light+fairytale 

2024-02-29 19:15:23 +0000 UTC View Post

Physical Release for PS4 of Light Fairytale Episode 2 now shipping!

neko.works post Physical Release for PS4 of Light Fairytale Episode 2 now shipping! from patreon

Limited physical release of my JRPG "Light Fairytale Episode 2" for PS4 is now shipping worldwide through publisher Red Art Games:

redartgames.com/search?controller=search&s=light+fairytale

Also grab Episode 1 and get 10โ‚ฌ off while stock lasts - down to single digits as of now ๐Ÿ™€

More info: neko.works/LF...

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DevLog #93: January 2024

neko.works post DevLog #93: January 2024 from patreon

Hi everyone! It's time for the first DevLog of 2024 ๐Ÿ˜Š

Light Fairytale Episode 3

I'm currently testing a real-time map feature for the game. This will provide an overview of all exits, NPCs, etc.

Additionally, I'm planning to support multi-monitors in all my games. Imagine having a map on a second screen in the Light Fairytale series, or a mirror view in the Super Night Riders series, and so on.

This feature will be available exclusively on PC. However, console players will be able to switch views u...

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neko.works now on Reddit!

neko.works post neko.works now on Reddit! from patreon

Hi everyone!

I've just launched a new subreddit dedicated to my studio and its works.

You're all welcome to join!

Since it's freshly created, there aren't any posts yet. I encourage you to start sharing and posting!

Here's the link: reddit.com/r/nekodotworks

Looking forward to seeing you there!

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DevLog #92: December 2023

neko.works post DevLog #92: December 2023 from patreon

Hello everyone. This marks the final DevLog of the year, which concludes with a personal note of sadness.

Personal Life

My father passed away earlier this month at the age of 80. He had been battling cancer for several years.

He was the one who introduced my brother and me to computers in the late 80s, when I was 6 - and my brother was 4 years older.

Our first computer was an 8-bit "Thomson MO5". It was basic in the literal sense, as the entire system operated on a BASIC interpreter.

2023-12-30 17:47:29 +0000 UTC View Post

New Merch available now!

neko.works post New Merch available now! from patreon

New official "Light Fairytale" & "Super Night Riders" merch are now available on Amazon US, JP, UK, DE, FR, IT and ES.

Long sleeve tees, sweatshirts, zip hoodies, pullover hoodies, throw pillows, tote bags, phone cases & PopSockets grips.

Every product is available in multiple color variations.

All store links - with preview images - are on the updated Merch page:

2023-12-06 22:50:33 +0000 UTC View Post

DevLog #91: November 2023

neko.works post DevLog #91: November 2023 from patreon

Hi folks! It's that time again- the monthly DevLog! Here's a quick peek at the latest developments โŒจ๏ธ

Light Fairytale Episode 3

Let's start this DevLog with a cutscene video from LF3 ๐Ÿ™€

But keep in mind, it's a work-in-progress- the text isn't final, and there are several adjustments and fixes I plan to make for this scene.

Psst... (This is an unlisted video, so let's keep it just between us!)

youtube.c...

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DevLog #90: October 2023

neko.works post DevLog #90: October 2023 from patreon

Hello all! Here's the monthly DevLog update ๐Ÿ˜Š Check out the latest on my progress ๐Ÿš€

Super Night Riders S1

Added dynamic lighting that changes with the sun's position, adjusting as you advance in the race.

I'm working on supporting multiple suns/moons with customizable scale and color options. Sci-fi enthusiasts are bound to create some fantastic stages with this ๐Ÿ˜

2023-10-30 21:29:50 +0000 UTC View Post

DevLog #89: September 2023

neko.works post DevLog #89: September 2023 from patreon

Hi everyone, time for the monthly DevLog ๐Ÿ˜Š Dive in to see what I've been up to ๐Ÿ˜‹.

Super Night Riders S1

I have rewritten the UI system, making it possible to spawn UI elements in any scene.

For instance, you can now change graphic settings during a race!

This enhancement will also benefit the Light Fairytale series, allowing for equipment/orb changes during a battle!

Here's an unlisted video showcasing a prototype of the title screen.

2023-09-29 21:58:36 +0000 UTC View Post

Free soundtracks on the Founder & Supporter tiers ๐ŸŽง

neko.works post Free soundtracks on the Founder & Supporter tiers ๐ŸŽง from patreon

All of my downloadable soundtracks & artbooks - on the Patreon Digital Shop - are now available to download free of charge for my Patrons on the Founder and Supporter tier ๐Ÿ™€

Patreon Digital Shop: patreon.com/nekodotworks/shop 

Enjoy ๐Ÿ˜Š

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DevLog #88: August 2023

neko.works post DevLog #88: August 2023 from patreon

Hi everyone ๐Ÿ˜ Here's what happened in the past month ๐Ÿ˜Š

Super Night Riders S1

Improved the player animations. The car now have a rider inside, and the motorbike have proper rider feet placement - though still not perfect.

Here's a W.I.P unlisted video. You can also see the improved reflections - with animated clouds now visible on the car ๐Ÿ™€

youtube.com/watch?v=fk-8efhhMug

2023-08-29 20:59:35 +0000 UTC View Post

New on neko.works: Planning & Releases

neko.works post New on neko.works: Planning & Releases from patreon

New section on the official website: neko.works/planning 

Wondering about the current plan for upcoming games? Missed a release on a specific platform? This is the best spot to fix it ๐Ÿ˜Š

Also check the 'Sales' section for all current discounts ๐Ÿ™€ neko.works/sales 

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DevLog #87: July 2023

neko.works post DevLog #87: July 2023 from patreon

Hi everyone, here's what I've been up to this month ๐Ÿ˜Š

Night Riders

This month marks its 10th anniversary - it was first released on Android in July 2013 ๐Ÿ™€

I've made this game in 2 months, though most of that was working on the custom game engine in Java / OpenGL ES 2 - built from scratch ๐Ÿ˜…

Though, I've actually started working on the Night Riders series event before that, in 2011 ๐Ÿ™€

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DevLog #86: June 2023

neko.works post DevLog #86: June 2023 from patreon

Hi everyone ๐Ÿ˜ Here's what I've been working on this past month ๐Ÿ˜Š

Super Night Riders S1

Worked mostly on it as it's close to release on Steam Early Access - around mid-August.

Improved the road system to be modular, so it's now possible to make multiple roads / grounds.

For instance, it's now possible to make the road higher or lower than the ground.

Also implemented a basic sea system which is technically just a road ๐Ÿ˜…

It's even technically possible to *drive* on the sea, which fe...

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